So I decided to fight a Fanatical Purifier, and take as many systems as I could from him. Maybe in multiplayer you can make it work, but in singleplayer you're wasting your time. What I find works best is to determine what vassal it is then determine what role suits them best. ago. Being a vassal in Stellaris is unequivocally being in a vulnerable position, at risk of being integrated for very little potential gains. Shun diplomacy. It leads to some funny (and frustating) situations like when you claim all the enemies planets so they will disapear, instead of becoming a vassall. If I can make tributaries -> vassals and then diploannex them at a later date, I'm peachy. Maybe a research agreement if it's possible, but they already receive a bonus to tech just from being your protectorate. The relation level between two empires is determined by the sum of the opinions both empires hold towards each other and determines what diplomatic options are available without requiring an Envoy to improve or harm relations. You can declare war of independence then use the console to switch to overload and accept the independence. It depends on how loyal they are. Flight_Harbinger. Not having a big directly controlled territory is also good for tradition costs. Thread starter Less2; Start date Mar 19, 2023;. in this case the summary is that vassal loyalty wars count the overlord as a defender and so the vassal that wants to either swap to a new overlord or break free outright, and a rival power trying to upset the. Plan to have an integration contract later on, and you can effectively 'pop farm' your vassals in the mid/late game when natural growth slows to a crawl. You can attack realistically attack void dwellers and ringworlders early in the game. 15% basic tribute and 15% advanced gives you roughly -950. The way it works is first, you need ability off the unity tree, which. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). Click that, send, wait till they deny your offer and then you get the belli. . Originally posted by Danny: Yet, you can have a federation with just your vassals XD. Stellaris, Paradox ’s science fiction grand strategy game, is big. My empire is warmonger, it seems unfitting to "negotiate" with the target, is there a way to subjugate them in war? Before you used to be able to "demand vassalization" or "demand tribute" and then go to war if they refused but I don't see those options anymore. Stellaris 50462 Bug Reports 30836 Suggestions. Scion is like picking an adult who's willing to demolish every child on the other team as if it would prove something. ) 1; Reactions:The peak of this was the try to change a vassal contract with a self released vassal. bane_howlingmoon Mar 18, 2018 @ 5:42am. Nope, the Space Mafia doesn't care about any Rights not founded on Might. As long as the empire still has a government, the player can still play. As is, you atleast have to build a decent empire before gobbling up everyone as a vassal. 45% basic subsidy gives about +50 acceptance. So - power blocks and friendly empires banding together in some way we already had before overlord came out. You have 2 options for war, vassalize or cede planets. 5) Wait for the 10 years to pass after that war ends that is. I integrate until I hit 1k fleet cap, then I stick with one vassal and feed him until he's equivalent. After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. Two ways to get a vassal. Edit: To correct myself: You can create a vassal of your own species, but only your homeworld. Toggle signature. It's sorta like the political version of slaves. Many people in the '40s and '50s often referred to Tibet as a vassal state of imperial China. That's interesting, I didn't know (or I guess notice) that protectorates can colonize but vassals can't. PuzzleheadedPool1 • Devouring Swarm • 1 yr. edit: i just tried this and it dorsnt work this way - the relation-improve numbers gets reduced to its new cap once you cancel the tribute or tribal vassal. In this game, there are several different ways to make vassals. Closed borders and vassal. Last I checked, there is no means of "upgrading" a Tributary into a Vassal, so you have to defeat, make tributary, sit around and let them continue doing exactly what they've been doing all along except it makes you a little richer, then attack them again in the hopes that they. From then on, all you do is keep your navy as big as possible, and sling the federation fleet around like a bludgeon to bully everyone around you. This probably works best with wealth generation, 75% tax on a one system vassal would then be a 7. I RP that the overlords install some of their leaders onto their vassal's planets to look over. Whereas a tributary. Starting with Hegemon (one of the most underrated origins, imo), I plan to integrate both neighbors then use the early boost in fleet power to cause early subjugation throughout the galaxy (GA, mid game scaling set to 2250). A vassal state is a nation that is independent from another, but gives full military support to its dominant nation when requested. 12 Badges. Go to Stellaris r/Stellaris. Stellaris. . Once a vassal hits the trust cap in an empire like this, release them. A vassal cannot colonize new planets. ; About Stellaris Wiki; Mobile viewWhatever you can get basic resource and industrial tribute to 75% in. All subject types now grant a small degree of influence, which can be put. It can even get to the point where taking all of their planets and annihilating their fleets isn't enough; eventually they will get 100. Vassal Claims. All of which Stellaris vassals do? Militarily, Vassals are valid military allies and buffer states, whose innate starbase and fleet capacity provide a greater defense in depth and fleets share hostilities. This mod expands how vassals work. Vassalizing is a war goal now, not a diplomacy option; you have to force the other empire into being your vassal, and you only get the option if you first tried to get them to give you tribute and they denied you. I am playing a tall game as an extreme pacifist empire. Overlord takes resource tribute and subsidizes research. Other than that, as a vassal or tributary you can't freely stop being a vassal. 1. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. I'd say it depends on your ethics, and thus options. •. 45% basic tribute gives about -500 acceptance. They can rebel against you. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. I am at my cap for sector plantes. Step 2: Trade any remaining planets to this vassal at no cost. The rights and obligations. That would make tribute basically useless for non-newbie players, since the AI is not good at efficiently managing its. Not only does this bonus not display anywhere other than the building (so not in the subject agreement screen) but even with three stationed armies there is no bonus displayed anywhere. Go into the diplomacy tab with the empire you wanna vassalize. • 7 yr. Sectors are microstates within your empire that you appoint a governor to oversee. Keep a dummy vassal and put the purge "planet" option on them and they will get the blame for the purge. It's still one of the reasons I prefer playing Stellaris peacefully and focussing on exploration and colonizing. . HOWEVER, despite them being superior to me in fleet strength and equivalent in economy and tech they were willing to be my vassal. It might be different in 2. No empire in the game, AI or player, is actually set up so that they run off of 25% of all basic resources flows so that 75% goes into the bank- that's incredibly inefficient over-production for a non-tributary. You can check the modifiers by hovering over the red x (or the green checkmark) next to the demand vassalization text. Reply. vassal liberation/secret fealty wars are radically stacked in favor of the overlord. willldebeast • 4 yr. For protectorates, you actually gain influence, iirc. Nice! Remember to keep votes equal and not by diplomatic weight. This grants their fleet's weapons ten percent more damage and range and twenty percent faster firing. CryptoCould've sworn they got rid of the whole "defensive pacts in alliances and federations" thing with 1. ”. Their ships also have twenty percent more Hull points, move twenty percent faster, regenerate Hull and Armor. A vassal or client state can be diplomatically annexed by its overlord through the Annex vassal option. And for the stronger empire, you could benefit from having weak allies, but still stronger-than-vassal allies to aid you. As suggested above, if it is a war goal, and they are forced at the end of a sword, then. Tribute pays from total, not net, income, so when you raise the tribute demand at 75%, you're literally demanding 75% of all income. Afaik there's really no way to speed this up. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. ; About Stellaris Wiki; Mobile viewSo 15% basic tribute gives about -500 acceptance. To request an empire to become your vassal, first, you will need to contact them via the diplomacy screen. Managing Integrated Vassals. Final modifier of 10 % of member's diplo weight added to yours and with vassal mechanics you can force them to vote as you do! I can not overstate how absolutely powerful. Oh sorry I assumed it did. Bochanks. Vassals are even worse on higher difficulties, since no matter. This thread is archivedPurging is where its at. r/Stellaris. You can demmand far more resources from a tributary vs a normal. min. This unlocks the Supremacist diplomatic stance, which doubles the diplo weight you get from your navy. DeadAirRT1 • 7 yr. ^ these is already in the game. Vassal Specializations. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. Is there a way to force a neighbour to become your vassal with the new. Iirc, the old domination. You can let them be autonomous, but ultimate control of the sector still belongs to the player. x (in Steam Workshop) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it probably means that bug is fixed in my mod. The +15% resources is a further bonus to your political power at level 5, and in the meantime it means you can get slightly more from vassals in taxes. A vassal is kind of a 'extension' of your empire: you join each other in wars, they cannot expand or conduct indipendent diplomacy and they boost your naval strenght. Only existing. I also claimed some of these systems after cleaning all of. . Maybe a research agreement if it's possible, but they already receive a bonus to tech just from being your protectorate. Stellaris v3 version available here! This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. Each vassal automatically gets 10% of every other vassal's trade. XBOX • 3 yr. There is a walkaround of creating a single system vassal-> free empire and forming federation with them and all. Just make them a tributary from the start because vassals are terrible, where as tributaries constantly give resources. On Small sizes and larger, they add a Militarist. Release vassal 3. Then just wait until they request to be a vassal. In the default galaxy map mode, subjects have the same color as their overlord. 2x probably). It kind of depends on what your tech rush goal is. If your combined military is greater than the overlord, they should start a war for independence, and pull you into it. If it’s a tick, you. The higher you push the difficulty settings, the worse vassals get. normal empire = vassal megacorp = Subsidary Like you said you have a lot of mods. 5. Pairs well with the +200 fleet cap ascension. Third is that people will want a Bulwark, but probabably as a 1-planet minor vassal, in order to get significant starbase discounts (20%) that will also apply to planetary rings. It is far easier and faster than trying to conquer individual planets. A vassal is kind of a 'extension' of your empire: you join each other in wars, they cannot expand or conduct indipendent diplomacy and they boost your naval strenght. -must first ask in diplomacy screen, then you have 1 year to declare war. If the total number is positive, you'll see a green checkmark and they'll accept the demand, otherwise they. Not the most exciting gameplay, granted, but super relaxing. Taking Vassals instead of conquering means you have fewer planets to manage, which many people appreciate. " 1. There was no war. The issue is when I declared an expel branch war against them it didn't work. Them kick them out. Remember the better 'overall relation' you have with the vassal also improves their loyalty generation. ; About Stellaris Wiki; Mobile view On top of preserving the effects of current vassals (with a "Demand Tribute" decision for tributaries and a "Require War Participation" for regular vassals, against a cost of influence), this system would allow for more possibilities regarding what a vassal can do for you, or what you can do for a vassal, such as: Subscribe to downloadVassals and Tributaries - Exalted Domination [3. SnooStories8859. Anyways, about the main question -- I generally approach the federation/vassals choice in terms of a long term diplomatic plan. One researches a tech, you get a discount. There’s room for an expansion to add more types of vassals/tribute/treaties that might be better. Then, you can fight another war 10 years later for independence. Integrating a vassal means taking all their garbage as well. From there, click on the Create Vassals. Mr. Report. . Whereas a tributary simply cannot be attacked by you and pays you protection money. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. but I have over a dozen planets in that. There also should be a way to influence a vassal's policies, but that should be a thing outside of vassal creation, using the game's standard diplomacy, allowing you to make various demands like "give me minerals as tribute" or "change this policy" (naturally affecting the vassal's Opinion of you). In any case, you automatically have defensive pacts with vassals/protectorates, and defensive pacts drain influence. You can exclude vassals from federations if they tank federation cohesion, but they also donate enboys so it is ok even with different ethos. In my latest game a ran into a situation, i don't understand and i am unable to resolve: I declared war on my neighbour and started a campain roaming through his systems with my fleet. Yeah. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Go to Stellaris r/Stellaris. Stellaris. The requirements for vassals and tributaries are sick. Alloy foundries are a good way to stopping being a vassal. Honestly, for AI ones under you, it's hard to beat Tributary or normal vassal for any of the bonus lol. Rapid fire edit 2: While on th e subject of vassals declaring a war of subjugation should subjugate the empire automatically at 100% system control. It depends on what you want from them. Tributaries also seem to be of more use early, as the couple dozen energy/minerals still make a difference, while vassals are better lategame when they. If a vassal doesn't agree to the contract change, it doesn't reset the 10 year timer, letting you try again immediately. There should be a tab that says something like:"Demand tribute" or "Demand subjugation". Description. You can't integrate them, you can't prohibit their expansion, you can't limit their diplomatic options, you can't build any holdings and you can't give them subsidiaries as their overlord. Vassals must spend influence to deny your contract negotiation request. 2) Claim the system. See screenshots for new tradition effects. A vassal on the other hand is a subjugate territory which has been allowed to keep their culture and some degree of autonomy. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. If the vassal does not allow it pops to migrate- you can not affect it. Members Online •. WLFobe. Inward Perfection -> Crisis empires, for example, need the Imposed Inclusion CB to vassalize as under normal circumstances they can only demand tribute, and if refused they can't go to war to force tribute. Tribute pays from total, not net, income, so when you raise the tribute demand at 75%, you're literally demanding 75% of all income. To do this method, whoever you’re trying to make your Vassal must be at peace. 2. You don't need the imperial government for the feudal society civic either. Subsidiaries only pay energy, while tributaries pay both energy and minerals. Make tributary is a war goal and diplomacy demand. Plus, you won’t be spending the next 50 odd years fixing 3 happiness issues and 4. It's a detailed breakdown of which factors speak for and against accepting the demand. Go to Stellaris r/Stellaris. Legacy Wikis. Suzerainty (/ ˈ s uː z ər ə n t i,-r ɛ n t i /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. Oscot King of Space Portugal. And my vassal is getting the systems as he has claims! My. As a result, many empires simply do not need a large number of planets anymore, and by extension do not need. Especially since the contribution is percentage based so you benefit from their AI bonuses. . Once an envoy is assigned to a task, it cannot be reassigned again for a year. vassals act as buffers between you and enemies, wars against you probably will involve a liberation of a vassal for 50 warscore. So a vassal currently at +100 loyalty suffers a -2 loyalty per month penalty, while those at -100 loyalty will get +2 loyalty per month. For a Vassal Heavy Build - Hegemony or Trade League? DrewDidIt. However, the real allure of a megacorp vassal is the ability to get 75% basic resource tribute from that energy. Hegemony federation members get bonuses which their overlord does not, so they’re a bit better off than regular vassals. I tried this as a bulwark, but every time I singed a research agreement, once the grace period ended, they canceled it. Wondering if it's a bug. Abiliti to switch vassals type tribute-vassal and other way around. 1 This mod expands how vassals work. Deactivate them and make a try (if that doesn't break your game of course). If Overlords could micro manage the empire types of their vassals then it would defeat half the reasons why the changes were made in the first place. I’m playing a progenitor hive and I wanted to create a vassal from one planet but I can only manage to make a whole sector a vassal. For vassal creation, you could use the war goal set to vassalize and then systematically replace their population with yours, or you could delete them from existence with superior firepower and then release a section of your own territory as a. Get the traditions you need to create your desired fed. If you have three vassals, that's three "small" civilizations offering discounts on techs you don't have yet. Stellaris. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. It didn't last long before we became a vassal, but having the biggest mofo in the region as our overlord meant we could just focus on economy and research 100%. All that said, Protectorates are by far the best subject type to stock up on, for that sweet +0. That you could get away with all 4 holdings be hostile and still have a positive loyalty generation. vassalization acceptance REALLY needs a rework. In Stellaris you can research fusion reactors. So demanding 15% basic resources would cost -500 acceptance, but granting 15% basic resources would only grant +50 acceptance. One researches a tech, you get a discount. Yes, i am aware. So there is no reason to not integrate a vassal unless you are fine with having a worthless pile of pops on the map. 1. Annexation occupies a diplomat until complete, and results in direct control of the former subject's territory and military. This page was last edited on 7 June 2023, at 04:39. 0 unless otherwise noted. So, I have this vassal, they were the only empire that was competing with me until we had an all out war against each other, I crippled them substantially, so much so that after the war they requested vassalization, but they have since built back up. trib·u·tar·y. It should be the same way in Stellaris: I should be able to cash in my loyalty, or influence, or whatever to modify contracts if I have the dough to spend. A big part of vassals in the 20th century (both American and soviet during the cold War and even today for Russia, America, and even the gulf states) is having the vassal's cooperation in the. Stellaris. Jump to latest Follow Reply. There are a few different ways to create vassals in the game. As ever, your civilization can rise from a post-apocalyptic past, departing to the stars. Legacy Wikis. You can't change it because they're not a vassal. Austensibly this could be enough to buffer for the ”tribute canceled” penalty, putting them in reach for accepting client status in short order. Stop crying. Members still have some autonomy and can expand. So right now I'm playing a hivemind game, and there is this absolutely pathetic nation which I REALLY want to cede so I can eat em, but the problem is they don't use the same planet type as I do (10% habitability). Similarly, in Stellaris, if your three vassals could easily defeat you in a war, you should. Currently bigger empires (ie conquest) is just stronger due to the fact that you can just increase your empire sprawl endlessly (ie no science loss from bigger empires) and the ai has weird ship designs and uses buildings suboptimally. Find it a bit strange that vassals can’t have vassals. But not in the age of Stellaris. ecnel •. I recommend you try to go for unlimited expansion, but you could instead also -fire everyone on your planet and possibly even delete your mining stations -your overlord will now happily accept giving you like 45-60% subsidies in at least one category. Less than the 10% it looks like, and requires you to spend the influence to get them up to 75% in the first place, and you can't just get consumer goods without spending effort and influence to tax a second. To release a vassal state: Bring up the Diplomacy Menu. Scholarium: Bonus to research, penalty to fleep can and upkeep. 138 Badges. Just librated a planet in a defensive war and now have the choice to vassalise them or form a federation. Play the diplomacy game. You're just too far behind. Bulwarks provide +5 stability if you connect them to your relay network and Bulwark vassal leaders are pretty good. Go to Stellaris r/Stellaris. vassal turns into a protectorate but without the bonus or influence gain and resets your agreement. It's sorta like the political version of slaves. which likely won't happen unless you declare war on them with the Demand of vassalization. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. Vassals are very bad. Maybe some kind of softcap "Vassal Capacity" similar to Starbase Capacity would do a better job. Stellaris is a game where usefullness heavily depends on the playstyle. When demands come up, you’ll be given a variety of choices, one of which is “Vassalize. ; About Stellaris Wiki; Mobile view So 15% basic tribute gives about -500 acceptance. 2. First is picking diplo tradition and either having the domination tradition or going for another type of federation with an independent empire. or a larger sector as a Scholarium, but that's a particular kind of vassal at a particular point in the game, which I think doesn't apply to the OP. Go to Stellaris r/Stellaris. Go into the diplomacy tab with the empire you wanna vassalize. Vassal. It is the same cost for another of my subjects which is 4 times the size. Bam, federation with just you and your vassals. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. And the nature of Stellaris is that the weak get weaker and the strong get stronger, so even with the cheats their situation is just going to get worse. 1 Answer. If a vassal loses an independence war, then it should be automatic they stay as vassal. r/Stellaris. Nope. They're a tributary. Rord64 Mar 18, 2018 @ 6:06am. That is precisely why i asked if anyone was aware of a mod that would change this. Releasing your own vassals works great too as long as you make sure they have a decent starting population of 20-40 pops to work with, assuming you want. Relation levels. +15% is half a Clone Admiral Ascendant and is a substantial boost for already powerful fleets. Strictly speaking, a military rush is a better tech rush than most tech. Tributaries do have a benefit to them. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. You need to build your fleet and research technologies it will make them more reluctant to vassalise you. '. It is far easier and faster than trying to conquer individual planets. They're a tributary. CalebS92. The issue here (judging from the stream) - we are not able to negotiate with the vassal to change their inner policies. You can easily rename your capital system, and so, you can easily rename your subjects. In game terms, I prefer vassals of nations I want to make more stable so they can support my empire-either via integration or by providing a safe and loyal ally. On higher difficulty settings the Federation is absolutely the way to go if you want this style of gameplay. I think both of them combined can make being a overlord way better. Make them vassals in the late game so you can integrate them or purge them. Protectorates are also able to colonize planets, so they can expand their empire while they're still a protectorate. Since you can do contract. If you want a megacorp vassal you're going to have to vassalize a megacorp. Steam Workshop: Stellaris. would like to know too!! #1. Envoys are minor leaders that can be assigned to perform various diplomatic tasks. With the rework that means you can specialize your vassals Disregard the Diplomacy tradition at first, instead focus on filling out Supremacy. Research costs are +150% for planets and 209% for pops. ecnel •. 0) of the game. ago. jbroege • 7 yr. Things were nice, but they noticed we would eventually. The problem is they are one of two empires that have. I just posted to the Stellaris Steam general discussion tab asking about this. (So in case as humans you move your capital to alpha centauri and. 2. The system really cares about you choosing more than one category more than it does how much is in that category. It’s like whenever the AI wants a vassal, everything is hunkey dorie but when I’m the one subjugating, suddenly I’m “oppressive” and “exploiting billions of people for resources to. you research it, the other two get a discount. Just turn all your non border and core systems into vassals and take the reduced research and unity costs. - You can fully absorb large empires later instead of taking small bites out of them to take their territory over multiple wars. Entry agreement acceptance is separate from the continual loyalty. Lets find out. ago. Though bear in mind, +5% resources with a 15% tax rate is. It reminds me of total war three kingdoms. Suzerainty (/ ˈ s uː z ər ə n t i,-r ɛ n t i /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. sjsjdjdjdjdjjj88888 • 1 yr. • 7 yr. Like Vassal 1 focuses all its invention on making a laser which can heat. Stellaris Subsidiary Vs Vassal stigmund77 Dec 10, 2018 Jump to latest Follow Reply Are there any benefits to going feudal and having vassals over using. You can easily rename your capital system, and so, you can easily rename your subjects. In Stellaris we live in civilized times where barbarians kidnap and enslave people, necrophages transform people into more necrophages, and purifiers exterminate people by millions. Stellaris, Paradox ’s science fiction grand strategy game, is big. Even before 3. #3. They'll all be loyal to you, and given a decade or two, they'll also have their own mighty fleet that can rival the biggest federation fleets. Only by declaring war can you change it. . 10. See screenshots for new tradition effects. Tributary. I’d acquired a few vassals already, and decided to integrate the one closest to me. tribute, or vassalization with any nations, but war does not limit diplomacy, and recently conquered modifier lasts 100 years with different phases from the instant guaranteed revolt if your army leaves with -1000% happiness. Stellaris lacks the broad spectrum of victory conditions which could recognise the validity of the many different ways to play the game. Today, more common terms are puppet state, protectorate, client state, associated state or satellite state. QA. The "Vassalize" War Goal and You: A Lesson learned the strange way. Yes. war, peace, etc. Much like Paradox’s own Crusader Kings 3. You can vassalize by liberating a group of systems, then vassalizing the resulting empire formed of those systems. I have been thinking about this for a while and I think vassalisation is overpowered. If you vassalize them you can turn them into a boost for your science or navy? Depends what you need more of I guess. Another thing is that the empire they border is someone I am trying to keep as an ally (right now we have a non-aggression. They turn from protectorate to vassal when they research a x% of your known techs (not sure how much). In Stellaris, becoming a vassal of a regular empire means gameover 99% of the time. A vassal state is any state that has a mutual obligation to a superior state or empire, in a status similar to that of a vassal in the feudal system in medieval Europe. But yeah, the moment vassals get involved half the tree becomes utterly useless and the other half gets reduced in value. If you're not domineeringly powerful, vassal is a good choice to set them to follow your ships and act as extra power in most fights. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. They did give me a free tech, as well as a psionic governor since my overlord was a spiritualist FE. ago. Description. You will be presented with many options as demands, and “Vassalize” is one of the options. Question about vassal criminal syndicate. The new vassal system lets you specialise subject empires, which then develop handy traits as they level up within the greater empire they're a part of, making that 30% research tax an easy pill. At least if your empire is already at a decent size and any increase in minerals & naval capacity is pretty much nonrelevant.